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Sparkle ZERO Download] [serial Number]





















































About This Game Before you play Sparkle ZERO please be aware that this game contains no tutorial. You will be left to explore the world alone, learning to climb the evolutionary ladder. The blue whale is the largest living organism on Earth today and can reach a length of 33 meters. Evolution comes a long way to develop such large and powerful organisms and that evolutionary journey always starts from much smaller creatures, like those the Blue Whale now eats; which can be up to 4 tons a day. Go back to the beginning of evolution. Start from ZERO and become the smallest creature – a spark of life - which has endless development paths ahead of it. Your task is to find food, which helps to grow and develop. But be careful, you are not alone on your climb to the evolutionary peak. Many other organisms also fight for the same resources and development opportunities. Evolution is rich in variations, some of which are not favorable for survival, leading to defeat by better suited organisms. Be the best, the biggest and the most efficient. Become the ultimate sparkle of them all. Fill the gallery of amazing creatures – the results of countless evolutionary variations. - Visionary graphics - Amazing atmosphere highlighted by mood music - A complex evolution system for organisms with; - Variety of organisms that populate the different layers of the world - Gallery of the most interesting sparkles 7aa9394dea Title: Sparkle ZEROGenre: Action, Indie, SimulationDeveloper:MMEUPublisher:Forever Entertainment S. A.Release Date: 14 Mar, 2016 Sparkle ZERO Download] [serial Number] Well it's an ok game. Sparkle 2 Evo is much better, even 3 is. This one's short and easy, more of a grinder without any possibility of taking action in evolution of your sparkle.I got it for 0.99 \u20ac, wouldn't recommend to pay more.. Anyone being used to Sparkle knows that you need to eat nutriments so that your little sparkle can grow into a powerful organism that can be herbivore, carnivore or omnivore. So, you were used to the green, blue or red elements floating, with medusaes to eat or any other species wanting to challenge you. Besides, some levels were huge as you needed to use vortex to reach another level.That's Sparkle 2 Evo and Sparkle 3 Genesis.Erase everything you've learned because Sparkle ZERO, despite belonging to the same series, just wants you to grow a sparkle, without any tutorial and learning about the commands, that will be the predator of everyone. No more carnivore, herbivore or omnivore, no more faster sparkle or with a better range of absorption or with a better defense. However, everything else is still there: micro-elements that will grow your sparkle, jellyfishes still floating, other species still there to annoy you (bumpers that will send you far away of your food, parasites stealing it, etc.) and vortex to use if you want to evolve.You don't have missions anymore, you're just eating, growing in a deep blue sea, with white stuff all around. You still have that sixth sense that will guide you to the nutriments but now, your little one can also sense vortex or enemies and show the way to them, which is good because as usual, the minimap on your right corner isn't really clear. I've seen it because I recognize the symbol for a vortex. Now, on the map, you can also see species wandering around.I don't know how many layers exist because I finished the game before checking if I was at the end or not. I largerly preferred the ancient system of levels and missions, mainly because you can come back to them and keep growing in beautiful landscapes.I finished the game in 95 minutes, where the others took me more time to do it. I was kinda disappointed that I couldn't control anymore the evolution of my little sparkle thanks to the DNA manipulation and that I couldn't see my level, so that I didn't know if I was nearing level 50 or not. I managed to reach it quickly because I've cleaned every floor - in other words, I've eaten all elements presents and defeated every enemy.Sparkle ZERO has still a relaxing soundtrack, at least, the new developers didn't remove that good feature.I was under the impression that Sparkle ZERO was in reality the first game in the series, if I didn't check before if it was the case. Apparenlty, it's not. For me, it's a huge step behind compared to Genesis and Evo and for the new player, without any indication about the commands, it will seem impossible to use a vortex. I only managed to do it because I remembered more or less how it was for the other games.So, should I recommend it or not? I must say that the game is avoiding a thumb down because I still enjoyed the challenge, despite all the missing features that I liked. But if you want to try one of the Sparkle game, I would point you to Evo and Genesis.. Big fan of the whole Sparkle series, scooped this one up with a coupon. Takes about an hour to beat the whole game if you've played Sparkle before--I ended up leaving the game running another hour to harvest the bonus trading cards. It's minimalist on the details and gameplay, but very relaxing for the eyes and ears. This installment does not have the option to customize the evolution of your sparkle's DNA like in Evo and Genisis. 6.5\/10. Think of this as a piece of interactive fractal art rather than a game, and the controller\/mouse as a paint brush. The way you interact with the surroundings determines the way your creature\/organism looks.It's a beautiful little game, ideal for those who just want something casual to relax to coupled with stunning visual and sound. There are no real goals, just different ways to create different creature forms.. No tutorial, I had to completely guess what to do. But that would be okay if the game wasn't completely dull! Eating sparkles and getting bigger became a chore, and I began to hope each level was the last, every time. In the end, it's not a purchase worth it, even when it's 90% off.. Good (kinda) mindless fun in small doses.Eat food, grow bigger, & repeat. Eat other fishes\/ sparkles (??) & turn them into food too.Took me just under 2hrs to collect all 11 achievements & get the 3 trading cards.Only cost 49c during a 90% Off sale, so i'd consider it pretty good value for that amount of change. $4.99 which is full price, i'm not too sure about. I'd recomend waiting for the sale personally.. Ok, now they're not even trying.I'm not going to give a formal review with this one since it doesn't deserve it.Sparkle Zero is the third installment of the Sparkle series made by Forever Entertainment.Oh, it's definitely a Zero, that's for sure.The problem here is that this game isn't even a knockoff, it's a blatant ripoff of flOw.I don't need to go into specific details, it is literally copying flOw word for word.It even copies flOw's visual style of white lines and circles.The objective is as simple as it can be: Beat the final boss and reach the maximum level.This game disrespects Forever Entertainment's reputation as a company, their previous Sparkle installments, and most importantly, the creators of flOw and their fans.Sparkle 2 had enough to stand on its own because it had an immersive feeling of exploration.Sparkle 3 stripped away some of that feeling in favor of a linear story.Sparkle Zero strips any feeling of immersion and just gives you a carbon copy of flOw.If they wanted to make more money, they should've just called it flOw (PC Version) since that's all it is.I wouldn't be surprised if Sony threatened to sue Forever Entertainment, that's how close the similarities are.Remember, there is no *PC version of flOw, all ports are for PlayStation platforms only.*Unless you count the original Flash game made in 2006.. Comparing to Sparkle 3 Genesis (and even Sparkle 2 Evo) this game is a step back.Despite of all drawbacks, Sparkle 3 was interesting to play. It had goals and progress.This game feels rather pointles and boring with minimized variety of what to do in game.Graphic looks like random fractals. I mean, not like specially modeled but like randomly generated orderless staff.There is same blue design for all following levels (devs said so on forum). Without even bits of scenery levels feel empty and one-dimensional.I don't like blur and chromatic aberration effects (they are nauseating and cause motion sickness) and there is no way to turn it off completely. Not to mention they are just a cheap way to hide lack of details which used way too frequently in many recent games.(Not sure what "Tilt blur" change, all cubes, creature tail and other objects still blurred, even if you uncheck it from options menu)White screen flashes (when you switch between menu entries) not a good solution when you play the game with mostly dark screens.After 10 minutes of gameplay I had half of achievements (it may hint you on how small this game really is).Note: time played is 15 minutes, three levels (I couldn't play it more because of above mentioned effects), the rest is idling for cards.. A neat spore-esque title where you play a microbe and eat other small things and grow bigger. Pretty self explanitory and impossible to fail id imagine. Even attempting to harm a bigger enemy simply bounces you away. I couldnt find a way to die or shrink in gameplay. Visually pretty good looking and sounding chill as always with a smooth synth soundtrack. Can be beat in an hour, 11 steam supported achievements and badges. Win win for me. Easy completion title with nice visuals and sounds. Decent time dump.

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